Space Game guide: every number behind the game
How the game plays is on the Space Game page. This guide holds the numbers. It shows what gear pays per level, what a UFO drops and what a mission finds. It also lists what rockets and mines cost and where the daily rates land. Values come from Spacey's code (version 2.9.0) and apply without Premium unless a table says otherwise.
Gear by level and the daily streak
Each item in /space shop raises one source of income. The table shows what a level pays, the chart what a daily streak adds to the wage.
| Bonus on the daily wage | 0 % | +25 % | +30 % | +35 % | +40 % | +50 % | +120 % |
|---|---|---|---|---|---|---|---|
| Streak (days) | 1 to 4 | 5 to 9 | 10 to 14 | 15 to 19 | 20 | 30 | 100 |
| Level | Money per message | Daily wage | Money per voice minute | Average money per booster |
|---|---|---|---|---|
| 1 | 300 | 36,000 | 300 | 15,000 |
| 5 | 2,100 | 252,000 | 2,100 | 105,000 |
| 10 | 6,600 | 792,000 | 6,600 | 330,000 |
| 20 | 23,100 | 2,772,000 | 23,100 | 1,155,000 |
What a UFO drops
Half of all loots find something. This is what a successful loot brings at level 1, without Premium.
| Loot | Range per successful loot |
|---|---|
| Money | 6,375 to 19,124 |
| Iron | 956 to 2,868 |
| Stone | 7,012 to 21,037 |
| Boosters | 1 booster in 15 %, 2 in 5 %, 4 in 1 % of successful loots |
Rockets cost gold and iron. Missions take 12 to 48 hours.
Build rockets in /space rocket. They wait in your hangar until you launch them, and several can fly at once.
Spacey rolls the outcome at launch and saves it, so a restart can't lose your rocket. When the mission ends, the result lands in /newsfeed. You can also get it as a DM if you switch that on.
About 9 in 10 missions discover a planet. The rest hit an asteroid or run out of fuel. Bigger rockets find bigger planets more often.
| Rocket | Gold | Iron |
|---|---|---|
| Small Rocket | 300 | 350,000 |
| Medium Rocket | 450 | 500,000 |
| Big Rocket | 600 | 800,000 |
Each further rocket of the same size costs 1.5 times as much as the one before.
| Result | Small Rocket | Medium Rocket | Big Rocket |
|---|---|---|---|
| Tiny Planet | 26.6 % | 12.0 % | 4.8 % |
| Small Planet | 31.9 % | 18.0 % | 7.7 % |
| Medium Planet | 19.1 % | 32.0 % | 17.3 % |
| Large Planet | 8.5 % | 20.0 % | 36.5 % |
| Gigantic Planet | 3.2 % | 8.0 % | 24.0 % |
| No planet | 10.6 % | 10.0 % | 9.6 % |
Calculated from the weights in Spacey's code. A mission also brings back a few small finds of iron and stone.
Every planet you find has room for 1 to 5 mines
Planets come in five sizes, from Tiny with one mine slot to Gigantic with five. You can name each one, up to 40 characters.
Each slot takes a stone, iron or gold mine, paid for with money. Mines produce every day at 00:00 UTC, straight into your account. Upgrade them by +1, +5, +10 or +50 levels at a time.
A new mine pays back its build price in roughly 5 to 12 days, depending on the exchange rate. That's calculated for level 0, without Premium.
- Tiny Planet1 mine slot
- Small Planet2 mine slots
- Medium Planet3 mine slots
- Large Planet4 mine slots
- Gigantic Planet5 mine slots
| Mine | Build price | Output per day | Payback (calculated) |
|---|---|---|---|
| Stone Mine | 1,000,000 | 215,000 stone | about 5 to 12 days |
| Iron Mine | 1,500,000 | 50,000 iron | about 5.5 to 12 days |
| Gold Mine | 2,000,000 | 16 gold | about 6.6 to 12.5 days |
Demolishing a mine also removes all its upgrades, without a refund.
| Level | Stone Mine | Iron Mine | Gold Mine |
|---|---|---|---|
| 0 | 215,000 | 50,000 | 16 |
| 1 | 645,000 | 150,000 | 48 |
| 5 | 4,515,000 | 1,050,000 | 336 |
| 10 | 14,190,000 | 3,300,000 | 1,056 |
Sell at today's rate. It's the same on every server.
Stone, iron and gold turn into money with /space sell. The rate changes every day at 00:00 UTC.
Spacey calculates it from the date, so gold costs the same today on every server running Spacey. Extreme prices are rare, and most days land near the middle of the range.
Premium supporters can also see tomorrow's rates and the day after's. Only they see the list.
| Resource | Sold in units of | Daily rate |
|---|---|---|
| Stone | 100 | 40 to 90 money |
| Iron | 100 | 250 to 550 money |
| Gold | 1 | 10,000 to 19,000 money |
The leaderboard ranks what you earned in the last 7 days
/space ranking sorts by weekly income first. That's everything you earned in the last 7 days from messages, voice, your daily wage and boosters. UFO loot, sales, gifts and coin flips don't count.
You can also sort by money, streak, gold, iron or stone. The top three get 🥇🥈🥉, and your profile shows your rank and how it moved.
With /spaceroles you put up to 50 server roles in the shop. Members buy them in order, starting with the lowest role. You only set the prices of the lowest and the highest role. Spacey works out the ones in between, say from Cadet to Commander.
Gifts, coin flips and tic-tac-toe duels
/space givesends money to another member. A daily limit per receiver is on by default./coinflipis a fair 50/50. A win pays your stake 1:1, and the house keeps nothing./tictactoechallenges a member to a duel. Bets only work when an admin turns off the gift limit. That stops anyone from passing money around the limit by losing on purpose.